If you choose to use the Camera Match utility in 3ds Max, you
will have to change the FOV of the matched cam to that of the voodoo
cam. I've found its best to go ahead and create the 3d scene will
all geometry in place, set up the camera points and match the camera.
IMPORTANT: Change the FOV to that of the voodoo_cam and hit Modify
Camera in the Camera Match utility. Then truck the camera to or
from so that the camera point helpers re-align with your reference
geometry. The next step is to LINK all scene geometry to the matched_cam.
Now run the exported Voodoo Camera Tracker MAXscript to generate
the voodoo_cam and it's feature point helpers. Select the matched_cam
and align it to the voodoo_cam on all three axis. Make sure all
Position and Orientation check boxes are checked as well as Scale. |